#46 linkCache_getLink using $NBC_LINKCACHE +0s. #45 linkCache_getLink using $NBC_LINKCACHE +0.001s. #44 linkCache_getLink using $NBC_LINKCACHE +0s. #43 linkCache_getLink using $NBC_LINKCACHE +0.001s. #42 linkCache_getLink using $NBC_LINKCACHE +0s. #41 linkCache_getLink using $NBC_LINKCACHE +0.002s. #40 got data and put it in $dataArray +0.001s. #39 linkCache_getLink using $NBC_LINKCACHE +0s. #38 composed SQL query for gamebenchmarks +0s. #34 linkCache_getLink using $NBC_LINKCACHE +0s. #33 linkCache_getLink using $NBC_LINKCACHE +0s. #32 linkCache_getLink using $NBC_LINKCACHE +0s. #31 linkCache_getLink using $NBC_LINKCACHE +0s. #30 linkCache_getLink using $NBC_LINKCACHE +0s. #29 linkCache_getLink using $NBC_LINKCACHE +0s. #28 linkCache_getLink using $NBC_LINKCACHE +0s. #27 linkCache_getLink using $NBC_LINKCACHE +0s. #26 linkCache_getLink using $NBC_LINKCACHE +0s. #25 linkCache_getLink using $NBC_LINKCACHE +0s. #23 linkCache_getLink using $NBC_LINKCACHE +0s. #22 linkCache_getLink using $NBC_LINKCACHE +0s. #20 linkCache_getLink using $NBC_LINKCACHE +0s. #19 linkCache_getLink using $NBC_LINKCACHE +0s. #17 linkCache_getLink using $NBC_LINKCACHE +0s. #15 linkCache_getLink using $NBC_LINKCACHE +0s. #14 linkCache_getLink using $NBC_LINKCACHE +0.001s. #11 linkCache_getLink using $NBC_LINKCACHE +0.001s. #10 getting avg benchmarks for device 2052 +0s. #8 linkCache_getLink using $NBC_LINKCACHE +0.001s. #7 getting avg benchmarks for device 211 +0.041s. #3 did not recreate cache, as it is less than 5 days old! Created at Mon, 17:25:27 +0200 +0s. VGA, DVI, LVDS, HDTV, HDMI, max 2, nView, PCI-e 16xĭirectX Compute Support (Windows 7), CUDA, OpenCL, OpenGL 2.1, HybridPower Therefore, the shaders have been reworked compared to the old GeForce G110M for an improved performance and battery runtime. The used GT218 core is manufactured in 40nm and based on the desktop GTX 200 architecture. MPEG-1 is not supported but can be easily handled by every modern CPU.Īs the 315M supports CUDA, DirectX Compute 10.1, and OpenCL, the shaders of the graphics processor can be used for other tasks than rendering images (e.g. The used Video Processor 4 (VP4) is able to fully decode H.264, VC-1, MPEG-2, and also MPEG-4 ASP (DivX or xVID) in hardware to minimize CPU load. Therefore PureVideo HD to decode HD videos with the graphics card is supported. The card supports DirectX 10.1 and all the features of the G 210M. Therefore, the graphics card can not be recommended for gamers. Less demanding games like SIMS 3 run in medium details and resolutions fluently. Some demanding games like NFS Shift or GTA4 wont run fluently at all. Modern 3D games like COD Modern Warfare 2 run only in low details and resolutions fluently. The performance of the 315M is similar to the GeForce 310M / G 210M and therefore located in the entry level class. It is also based on the GT218 core that was introduced with the G 210M. The Nvidia GeForce 315M is an entry level graphics card for laptops and technically a sligthly lower clocked GeForce 310M. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit.NVIDIA GeForce 315M ► remove from comparison The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU). The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. These processors are implied in the Kepler's power efficiency when the GPU is using one unified clock speed. SM / SMX, CUs (compute units) : streaming multiprocessor. It is able to control antialiasing with the merge of several sample into one pixel. The result will be a depth value or a final pixel. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The other name of this unit is raster operations pipeline. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model. This unit was a physical processor separated from the main graphics processing units. You should refer to the respective online stores for the latest price, as well as availability. This is why we prefer for the moment not to show a price. Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. It allows the graphics card to render games at a lower resolution and upscale. DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. Note: Commissions may be earned from the links above. Allows you to view in 3D (if you have a 3D display and glasses). AMD Radeon R7 Graphics 512 Cores (Kaveri)ĪMD Radeon R7 Graphics 384 Cores (Kaveri)